AGUNG GOEMERLY, JOKO (2019) MEMBANGUN APLIKASI GAME EDUKASI BERHITUNG UNTUK ANAK KELAS 6 SD BERBASIS ANDROID. Skripsi thesis, Institut Teknologi Dirgantara Adisutjipto.
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Abstract
Educational game is a game created and designed with the aim of learning to teach through material that is filled with sound, text, images, video, and animation, Educational counting game is a virtual form that can be run on devices or software in the form of mobile phones, the game can only be installed on the Android OS version ice cream API 15: Android 4.0.3 to the Android version Pie API 28: Android 9.0 .0. Educational Games Calculate cheerful in a direct test to 35 students, the final data writing test results are set with a score with a limit of 100 reaching the target for the bubble game if the final score of more than 100 will still be counted 100 within 1 minute. and for the game Calculate cheerful set with a limit of 10 = 100 if the value is more than 10 then keep writing 10. educational game applications for calculating the application test scores by the interval method by the distance the value obtained on the final score of the game. The final score of the 35 students for the bubble game with a total score of 2834 and an average score of 80.97% which means very good, for the calculation of cheerful counting games 10 = 100 if students 35 = 3500, then the calculation of the cheerful counting game on the test results applications of 35 students with a total score of 252 and an average value of 7.2% and made into 72% with good meaning. The conclusions of the cheerful counting educational game application can be said to be able to simplify arithmetic calculations and improve fast counting on the user
Item Type: | Thesis (Skripsi) |
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Subjects: | Q Science > Q Science (General) |
Divisions: | Institut Teknologi Dirgantara Adisujtipto > Informatika |
Depositing User: | Mr JOKO AGUNG GOEMERLY |
Date Deposited: | 03 Jul 2024 08:48 |
Last Modified: | 03 Jul 2024 08:48 |
URI: | http://eprints.stta.ac.id/id/eprint/2155 |
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