EBEN, HARYANTO (2018) GAME EDUKASI PENGENALAN MAKANAN TRADISIONAL DAERAH BERBASIS ANDROID. Skripsi thesis, Institut Teknologi Dirgantara Adisutjipto.
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Abstract
Every child today whose category is a student knows the name of the game, most of them really like to play it well through computers and cellphones. This game can be used to refresh when you are in learning. But in fact they play a lot of games that are less useful, they need an educational application that is useful to introduce culture in Indonesia. This study will discuss about educational game applications to introduce food in Indonesia, given that regional cuisine in Indonesia is quite diverse, themes created by educational games, the introduction of traditional regional dishes based on Android. this study produced an Android application that has a function as an education for children for children to name a variety of foods. The application created can run on Android 4.0.3 version, namely Gingerbread or above
Item Type: | Thesis (Skripsi) |
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Subjects: | Q Science > Q Science (General) |
Divisions: | Institut Teknologi Dirgantara Adisujtipto > Informatika |
Depositing User: | Mr HARYANTO EBEN |
Date Deposited: | 06 Aug 2024 03:41 |
Last Modified: | 06 Aug 2024 03:41 |
URI: | http://eprints.stta.ac.id/id/eprint/2501 |
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