MEDIA EDUKASI KEGIATAN RUTINITAS ANAK (STUDI KASUS: SD N 4 MUHAMMADIYAH BANJARNEGARA)

PRAKOSO, GILAR (2019) MEDIA EDUKASI KEGIATAN RUTINITAS ANAK (STUDI KASUS: SD N 4 MUHAMMADIYAH BANJARNEGARA). Skripsi thesis, Institut Teknologi Dirgantara Adisutjipto.

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Abstract

Educational game is a game created and specifically designed to be a media that is used to teach people through material that contains sound, text, images, videos, and animations, the subject of which is to discuss a particular subject, which has the aim to be able to expand concepts, provide a better understanding of material that teaches historical and cultural events, and can also teach users of this educational game well, because they can play while learning easily. Despite all its shortcomings, games are the right and efficient solution for education in this country. Especially for children who are difficult to learn. This is natural, because child psychology is playing. They learn more when playing Based on testing on the application, the results obtained by the GUI display and user satisfaction resulted in an average value of 82.07,0 and 82.56%. So testing the application based on the questionnaire is included in the good category, according to the Likert scale that has been made.

Item Type: Thesis (Skripsi)
Subjects: Q Science > Q Science (General)
Divisions: Institut Teknologi Dirgantara Adisujtipto > Informatika
Depositing User: Mr GILAR PRAKOSO
Date Deposited: 02 Jul 2024 08:49
Last Modified: 02 Jul 2024 08:49
URI: http://eprints.stta.ac.id/id/eprint/2140

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